These are games that will involve moving figures or tokens of some kind that represent your characters around a board. At this stage, the presentation is all rather bare-bones; the layout is simple and the art is rough and hurried. I do not have previews available, though since we use pay-what-you-want pricing, you can “preview” the whole game for free and pay later if you like it.
Fundeath Arena in Deepredspace
Quarterlands: Dungeon Running League
Fundeath Arena in Deepredspace
Premise: Strange arena sport at the end of the universe
Summary: A competitive fight & score team deathsport for 2 (or 1-4) players
System: Single die rolls, dice of varying sizes; playing cards are both a mechanic and the playing field
Game Complexity: Light, simple; choices during listbuilding and play, straightforward execution
Game Length: Some pregame, quick setup, play varies — could be 15 minutes, could be 45
Document Length: 9 pages, including “cover”
Models Needed: 5. Two teams of two humanoids each, plus 1 monster of any shape.
About: This is a weird one. I produced it first as I needed something to use to teach myself the desktop publishing program so that I would be practiced before moving on to larger projects, and it was simple and complete. As the game employs both playing cards and dice, play has a high degree of randomness. That said, it’s about the types of choices one makes in volatile circumstances when one often has two distinct paths. That is: It considers not simply who wins, but how who wins wins. You make a team of two strange gladiators with a few stats and a few special powers and then you fight and score and die and come back and do it again until time runs out.
The button below is for Fundeath Arena in Deepredspace:

Quarterlands: Dungeon Running League
This game has expanded to several items, so it now has its own page.